feat(agi): integrate Spatial Engine and thermodynamic/cybernetic academic research
- Migrates Evennia-based Spatial Cognitive Engine to ground KAIROS physically - Migrates Kubernetes orchestration manifests for the mesh - Re-anchors README narrative toward AGI grounding rather than a game - Adds rigorous academic syntheses (Sovereign Canon, Thermodynamic Orchestration)
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Antigravity Agent
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"""
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Typeclasses for The Fractured Core quest objects.
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"""
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from typeclasses.objects import Object
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from typeclasses.characters import Character
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from commands.quest_cmds import TerminalCmdSet, MachineryCmdSet
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class QuestFragment(Object):
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"""
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Base class for quest fragments.
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Can be picked up and dropped normally.
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"""
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pass
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class Terminal(Object):
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"""
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A terminal that requires a password.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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# The terminal cannot be picked up
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self.locks.add("get:false()")
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self.db.solved = False
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self.db.password = "0451"
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self.cmdset.add(TerminalCmdSet, persistent=True)
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe screen reads: ACCESS GRANTED. The drawer is open and empty."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nThe screen reads: ENTER PASSWORD. Use the 'type <password>' command."
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class HeavyMachinery(Object):
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"""
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Machinery that can be pried open.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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# Cannot be picked up
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self.locks.add("get:false()")
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self.db.solved = False
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self.cmdset.add(MachineryCmdSet, persistent=True)
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe panel has been pried open and the gears are exposed."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nA heavy panel covers the inner workings. It looks like it could be pried open with a 'wrench'."
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class Pedestal(Object):
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"""
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A pedestal that accepts a specific item.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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self.locks.add("get:false()")
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# A dictionary mapping expected object keys to whether they are placed
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self.db.expected_item = "Restored Core"
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self.db.has_item = False
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def at_get(self, getter):
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# Prevent getting the pedestal itself
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return False
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# We can handle the placing logic via a custom command on the SanctumRoom or just allow dropping the item here.
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#------------------------------------------------------------
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# Five Gates Objects
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#------------------------------------------------------------
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class SyntaxNode(Object):
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"""
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First Gate: Compilation puzzle node.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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self.db.solved = False
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self.locks.add("get:false()")
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe node glows with a steady, coherent light. The elemental alignment is stable."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nThe node crackles with chaotic energy. The syntax is misaligned."
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class BoundaryGolem(Character):
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"""
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Second Gate: Unit Test adversary.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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self.db.solved = False
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe Golem is inert, its boundary weak points shattered."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nThe Golem hulks menacingly, invulnerable except for specific isolated boundary edges."
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class ContractStone(Object):
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"""
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Third Gate: Integration synchronization.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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self.db.solved = False
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self.locks.add("get:false()")
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe API contract is fulfilled. The stone bridges the gap perfectly."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nThe API contract is broken. It awaits split-party synchronization."
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class DependencyWraith(Object):
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"""
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Fourth Gate: Security trap.
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"""
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def at_object_creation(self):
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super().at_object_creation()
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self.db.solved = False
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self.locks.add("get:false()")
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def return_appearance(self, looker, **kwargs):
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if self.db.solved:
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return super().return_appearance(looker, **kwargs) + "\n\nThe wraith's vulnerabilities have been patched. It fades into the ether."
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else:
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return super().return_appearance(looker, **kwargs) + "\n\nAn invisible menace lurks here, tangled in outdated dependencies and hidden security traps."
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