babf0b593a
- Proper StateGraph with compiled nodes - Conditional edges for writing iteration - Checkpoint memory for resumability - Structured state with Pydantic - Node_validate for cross-stage validation - Writing loop with iterate/next logic - Full end-to-end workflow This is the rigorous LangGraph integration.
747 lines
24 KiB
Python
747 lines
24 KiB
Python
"""LangGraph workflow for Opus Orchestrator.
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Real LangGraph implementation with:
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- Compiled state graph
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- Proper nodes for each stage
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- Conditional edges for iteration
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- Checkpoint state graph
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"""
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import json
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import os
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from datetime import datetime
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from pathlib import Path
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from typing import Any, Optional, Union
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from dotenv import load_dotenv
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load_dotenv("/home/solaria/.openclaw/workspace/opus-orchestrator-ai/.env")
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from pydantic import BaseModel, Field
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from enum import Enum
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from langgraph.graph import StateGraph, END
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from langgraph.checkpoint.memory import MemorySaver
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from opus_orchestrator.agents.fiction import (
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ArchitectAgent,
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CharacterLeadAgent,
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EditorAgent,
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VoiceAgent,
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)
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from opus_orchestrator.config import AgentConfig
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from opus_orchestrator.frameworks import get_framework_prompt, StoryFramework
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# ============== STATE SCHEMA ==============
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class Stage(str, Enum):
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"""Workflow stages."""
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SEED = "seed"
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ONE_SENTENCE = "one_sentence"
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ONE_PARAGRAPH = "one_paragraph"
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CHARACTER_SHEETS = "character_sheets"
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FOUR_PAGE_OUTLINE = "four_page_outline"
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CHARACTER_CHARTS = "character_charts"
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SCENE_LIST = "scene_list"
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SCENE_DESCRIPTIONS = "scene_descriptions"
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STYLE_GUIDE = "style_guide"
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WRITING_CHAPTER = "writing_chapter"
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CRITIQUE_CHAPTER = "critique_chapter"
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COMPLETE = "complete"
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class Character(BaseModel):
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"""Character schema."""
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name: str = ""
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role: str = ""
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description: str = ""
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want: str = ""
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need: str = ""
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fear: str = ""
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arc: str = ""
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class PlotBeat(BaseModel):
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"""Scene/beat schema."""
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name: str = ""
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description: str = ""
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chapter: Optional[int] = None
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class ChapterPlan(BaseModel):
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"""Chapter plan schema."""
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chapter_number: int = 0
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title: str = ""
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summary: str = ""
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word_count_target: int = 3000
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beats: list[str] = Field(default_factory=list)
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class PreWriting(BaseModel):
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"""Pre-writing output schema."""
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one_sentence: str = ""
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one_paragraph: str = ""
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characters: list[Character] = Field(default_factory=list)
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outline_sections: list[str] = Field(default_factory=list)
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character_details: dict[str, str] = Field(default_factory=dict)
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scene_list: list[PlotBeat] = Field(default_factory=list)
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chapter_plans: list[ChapterPlan] = Field(default_factory=list)
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scene_descriptions: dict[str, str] = Field(default_factory=dict)
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framework_used: str = "snowflake"
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class ChapterState(BaseModel):
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"""Chapter writing state."""
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content: str = ""
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word_count: int = 0
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critique_score: float = 0.0
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iterations: int = 0
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approved: bool = False
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class OpusGraphState(BaseModel):
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"""Main state for LangGraph.
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This is the state that flows through the graph.
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"""
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# Metadata
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stage: Stage = Stage.SEED
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framework: str = "snowflake"
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genre: str = "general"
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target_word_count: int = 80000
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seed_concept: str = ""
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# Pre-writing (structured)
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prewriting: PreWriting = Field(default_factory=PreWriting)
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# Style
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style_guide: str = ""
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# Writing
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current_chapter: int = 0
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chapters: dict[int, ChapterState] = Field(default_factory=dict)
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# Manuscript
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manuscript: str = ""
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total_word_count: int = 0
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# Validation & Errors
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validation_errors: list[str] = Field(default_factory=list)
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warnings: list[str] = Field(default_factory=list)
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# Progress
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progress: float = 0.0
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messages: list[str] = Field(default_factory=list)
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# ============== VALIDATION ==============
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def validate_all(state: OpusGraphState) -> OpusGraphState:
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"""Run all validations."""
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errors = []
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warnings = []
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# Stage 1: One sentence
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if not state.prewriting.one_sentence:
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errors.append("Missing: one sentence")
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elif len(state.prewriting.one_sentence) > 200:
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warnings.append("One sentence is very long")
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# Stage 2: One paragraph
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if not state.prewriting.one_paragraph:
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errors.append("Missing: one paragraph")
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# Stage 3: Characters
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if not state.prewriting.characters:
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errors.append("Missing: characters")
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elif not any(c.role.lower() == "protagonist" for c in state.prewriting.characters):
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errors.append("Missing: protagonist")
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# Stage 4: Outline
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if not state.prewriting.outline_sections:
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errors.append("Missing: outline")
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# Stage 6: Scene list
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if len(state.prewriting.scene_list) < 5:
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errors.append(f"Too few scenes: {len(state.prewriting.scene_list)}")
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# Stage 7: Chapter plans
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if not state.prewriting.chapter_plans:
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errors.append("Missing: chapter plans")
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state.validation_errors = errors
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state.warnings = warnings
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return state
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# ============== GRAPH NODES ==============
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class OpusGraph:
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"""LangGraph workflow for Opus."""
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def __init__(
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self,
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framework: str = "snowflake",
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genre: str = "general",
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target_word_count: int = 80000,
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api_key: Optional[str] = None,
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):
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self.framework = framework
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self.genre = genre
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self.target_word_count = target_word_count
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self.api_key = api_key or os.environ.get("OPENAI_API_KEY")
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# Initialize agents
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self.agent_config = AgentConfig(api_key=self.api_key)
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self.architect = ArchitectAgent(self.agent_config)
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self.character_lead = CharacterLeadAgent(self.agent_config)
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self.voice = VoiceAgent(self.agent_config)
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self.editor = EditorAgent(self.agent_config)
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# Build graph
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self.graph = self._build_graph()
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def _build_graph(self) -> StateGraph:
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"""Build the LangGraph."""
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# Create graph
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workflow = StateGraph(OpusGraphState)
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# Add nodes
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workflow.add_node("seed", self.node_seed)
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workflow.add_node("one_sentence", self.node_one_sentence)
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workflow.add_node("one_paragraph", self.node_one_paragraph)
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workflow.add_node("character_sheets", self.node_character_sheets)
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workflow.add_node("four_page_outline", self.node_four_page_outline)
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workflow.add_node("character_charts", self.node_character_charts)
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workflow.add_node("scene_list", self.node_scene_list)
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workflow.add_node("scene_descriptions", self.node_scene_descriptions)
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workflow.add_node("style_guide", self.node_style_guide)
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workflow.add_node("write_chapter", self.node_write_chapter)
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workflow.add_node("critique_chapter", self.node_critique_chapter)
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workflow.add_node("validate", self.node_validate)
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# Add edges
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workflow.set_entry_point("seed")
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workflow.add_edge("seed", "one_sentence")
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workflow.add_edge("one_sentence", "one_paragraph")
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workflow.add_edge("one_paragraph", "character_sheets")
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workflow.add_edge("character_sheets", "four_page_outline")
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workflow.add_edge("four_page_outline", "character_charts")
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workflow.add_edge("character_charts", "scene_list")
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workflow.add_edge("scene_list", "scene_descriptions")
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workflow.add_edge("scene_descriptions", "style_guide")
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workflow.add_edge("style_guide", "validate")
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# Conditional: continue writing or finish
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workflow.add_conditional_edges(
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"validate",
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self.should_continue_writing,
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{
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"continue": "write_chapter",
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"finish": END,
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}
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)
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# Writing loop
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workflow.add_edge("write_chapter", "critique_chapter")
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# Conditional: iterate or next chapter
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workflow.add_conditional_edges(
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"critique_chapter",
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self.should_iterate,
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{
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"iterate": "write_chapter",
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"next": "validate",
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}
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)
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# Compile with checkpointer
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checkpointer = MemorySaver()
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return workflow.compile(checkpointer=checkpointer)
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def should_continue_writing(self, state: OpusGraphState) -> str:
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"""Decide whether to continue writing or finish."""
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# If no more chapters to write, finish
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if state.current_chapter >= len(state.prewriting.chapter_plans):
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return "finish"
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# Check for critical errors
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if len(state.validation_errors) > 3:
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print(f"⚠️ Too many validation errors: {state.validation_errors}")
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return "finish"
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return "continue"
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def should_iterate(self, state: OpusGraphState) -> str:
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"""Decide whether to iterate on chapter or move on."""
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current = state.chapters.get(state.current_chapter, ChapterState())
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if current.approved:
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return "next"
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if current.iterations >= 3:
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print(f"⚠️ Max iterations reached for chapter {state.current_chapter}")
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return "next"
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if current.critique_score >= 0.8:
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return "next"
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return "iterate"
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# ============== NODE IMPLEMENTATIONS ==============
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def node_seed(self, state: OpusGraphState) -> OpusGraphState:
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"""Initialize from seed."""
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print(f"\n🌱 SEED: {state.seed_concept[:100]}...")
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state.messages.append(f"Started with: {state.seed_concept[:100]}")
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state.stage = Stage.ONE_SENTENCE
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state.progress = 0.05
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return state
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def node_one_sentence(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 1: One sentence summary."""
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print("\n📝 STAGE 1: One sentence...")
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import asyncio
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framework_prompt = get_framework_prompt(StoryFramework(self.framework))
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user_prompt = f"""Create ONE SENTENCE that captures this entire story.
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Requirements:
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- Include protagonist
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- Include their goal
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- Include the conflict/obstacle
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- Include the stakes
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Seed: {state.seed_concept}
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"""
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result = asyncio.run(self.architect.call_llm(framework_prompt, user_prompt))
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state.prewriting.one_sentence = result.strip()
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state.messages.append(f"One sentence: {state.prewriting.one_sentence[:80]}...")
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state.stage = Stage.ONE_SENTENCE
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state.progress = 0.10
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return state
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def node_one_paragraph(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 2: One paragraph outline."""
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print("📝 STAGE 2: One paragraph...")
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import asyncio
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framework_prompt = get_framework_prompt(StoryFramework(self.framework))
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user_prompt = f"""Expand to ONE PARAGRAPH (4-8 sentences):
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Include:
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- Opening image
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- Setup/normal world
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- Catalyst
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- Rising action
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- Midpoint
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- Complications
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- Crisis
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- Resolution
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One sentence: {state.prewriting.one_sentence}
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"""
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result = asyncio.run(self.architect.call_llm(framework_prompt, user_prompt))
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state.prewriting.one_paragraph = result.strip()
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state.messages.append("One paragraph outline complete")
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state.stage = Stage.ONE_PARAGRAPH
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state.progress = 0.15
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return state
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def node_character_sheets(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 3: Character sheets."""
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print("📝 STAGE 3: Character sheets...")
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import asyncio
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result = asyncio.run(self.character_lead.execute(
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{"characters": [], "raw_content": state.prewriting.one_paragraph},
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{},
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))
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# Parse characters
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text = result.output if isinstance(result.output, str) else str(result.output)
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characters = self._parse_characters(text)
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state.prewriting.characters = characters
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state.messages.append(f"Created {len(characters)} characters")
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state.stage = Stage.CHARACTER_SHEETS
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state.progress = 0.25
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return state
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def node_four_page_outline(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 4: Four page outline."""
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print("📝 STAGE 4: Four-page outline...")
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import asyncio
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framework_prompt = get_framework_prompt(StoryFramework(self.framework))
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user_prompt = f"""Create a detailed outline (4 pages worth):
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Outline: {state.prewriting.one_paragraph}
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Characters: {', '.join(c.name for c in state.prewriting.characters)}
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"""
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result = asyncio.run(self.architect.call_llm(framework_prompt, user_prompt))
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state.prewriting.outline_sections = [s.strip() for s in result.split("\n\n") if s.strip()]
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state.messages.append("Four-page outline complete")
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state.stage = Stage.FOUR_PAGE_OUTLINE
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state.progress = 0.35
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return state
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def node_character_charts(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 5: Detailed character charts."""
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print("📝 STAGE 5: Character charts...")
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import asyncio
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result = asyncio.run(self.character_lead.execute(
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{"characters": [], "raw_content": state.prewriting.one_paragraph},
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{},
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))
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text = result.output if isinstance(result.output, str) else str(result.output)
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for char in state.prewriting.characters:
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state.prewriting.character_details[char.name] = text[:1000]
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state.messages.append("Character charts complete")
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state.stage = Stage.CHARACTER_CHARTS
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state.progress = 0.40
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return state
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def node_scene_list(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 6: Scene list."""
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print("📝 STAGE 6: Scene list...")
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import asyncio
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framework_prompt = get_framework_prompt(StoryFramework(self.framework))
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num_scenes = max(10, self.target_word_count // 1500)
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user_prompt = f"""Create {num_scenes} scenes.
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For each: name, description, POV character, location, purpose.
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"""
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result = asyncio.run(self.architect.call_llm(framework_prompt, user_prompt))
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scenes = self._parse_scenes(result)
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state.prewriting.scene_list = scenes
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# Create chapter plans
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num_chapters = max(3, self.target_word_count // 3000)
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scenes_per_ch = max(1, len(scenes) // num_chapters)
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for i in range(num_chapters):
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start = i * scenes_per_ch
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end = min(start + scenes_per_ch, len(scenes))
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state.prewriting.chapter_plans.append(ChapterPlan(
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chapter_number=i + 1,
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title=f"Chapter {i + 1}",
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summary=f"Chapter {i + 1} covering scenes {start+1}-{end}",
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word_count_target=self.target_word_count // num_chapters,
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beats=[s.name for s in scenes[start:end]],
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))
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state.messages.append(f"Created {len(scenes)} scenes, {num_chapters} chapters")
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state.stage = Stage.SCENE_LIST
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state.progress = 0.50
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return state
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def node_scene_descriptions(self, state: OpusGraphState) -> OpusGraphState:
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"""Stage 7: Scene descriptions."""
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print("📝 STAGE 7: Scene descriptions...")
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import asyncio
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user_prompt = f"""Describe key scenes:
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{chr(10).join(f"- {s.name}: {s.description}" for s in state.prewriting.scene_list[:10])}
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"""
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result = asyncio.run(self.architect.call_llm(
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"You are an expert story architect. Create vivid scene descriptions.",
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user_prompt,
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))
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state.prewriting.scene_descriptions = self._parse_descriptions(result)
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state.messages.append("Scene descriptions complete")
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state.stage = Stage.SCENE_DESCRIPTIONS
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state.progress = 0.55
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return state
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def node_style_guide(self, state: OpusGraphState) -> OpusGraphState:
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"""Create style guide."""
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print("🎨 STYLE GUIDE...")
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import asyncio
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result = asyncio.run(self.voice.execute(
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{"genre": self.genre, "tone": "neutral", "target_audience": "adult readers"},
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{},
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))
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state.style_guide = result.output if isinstance(result.output, str) else str(result.output)
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state.messages.append("Style guide created")
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state.stage = Stage.STYLE_GUIDE
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state.progress = 0.60
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return state
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def node_validate(self, state: OpusGraphState) -> OpusGraphState:
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"""Validate and prepare for writing."""
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print("✅ VALIDATION...")
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state = validate_all(state)
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if state.validation_errors:
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print(f"⚠️ Validation errors: {state.validation_errors}")
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if state.warnings:
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print(f"💡 Warnings: {state.warnings}")
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# Initialize first chapter if needed
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if state.current_chapter == 0:
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state.current_chapter = 1
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state.progress = 0.65
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return state
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def node_write_chapter(self, state: OpusGraphState) -> OpusGraphState:
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"""Write a chapter."""
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chapter_num = state.current_chapter
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# Get chapter plan
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|
plan = state.prewriting.chapter_plans[chapter_num - 1] if chapter_num <= len(state.prewriting.chapter_plans) else None
|
|
|
|
print(f"\n✍️ Writing chapter {chapter_num}...")
|
|
|
|
import asyncio
|
|
|
|
# Build context
|
|
context = f"""
|
|
## Story: {state.prewriting.one_sentence}
|
|
|
|
## Characters:
|
|
{chr(10).join(f"- {c.name} ({c.role}): {c.description[:100]}" for c in state.prewriting.characters[:5])}
|
|
|
|
## Style: {state.style_guide[:500]}...
|
|
|
|
## Chapter plan: {plan.summary if plan else 'Continue the story'}
|
|
"""
|
|
|
|
result = asyncio.run(self.voice.write_chapter(
|
|
{
|
|
"chapter_number": chapter_num,
|
|
"title": f"Chapter {chapter_num}",
|
|
"summary": plan.summary if plan else "Continue",
|
|
"word_count_target": plan.word_count_target if plan else 3000,
|
|
},
|
|
context,
|
|
{},
|
|
))
|
|
|
|
output = result.output if isinstance(result.output, dict) else {"content": str(result.output)}
|
|
|
|
state.chapters[chapter_num] = ChapterState(
|
|
content=output.get("content", ""),
|
|
word_count=output.get("word_count", len(output.get("content", "").split())),
|
|
iterations=state.chapters.get(chapter_num, ChapterState()).iterations + 1,
|
|
)
|
|
|
|
state.messages.append(f"Chapter {chapter_num} written: {state.chapters[chapter_num].word_count} words")
|
|
|
|
return state
|
|
|
|
def node_critique_chapter(self, state: OpusGraphState) -> OpusGraphState:
|
|
"""Critique a chapter."""
|
|
chapter_num = state.current_chapter
|
|
chapter = state.chapters.get(chapter_num, ChapterState())
|
|
|
|
print(f"🔍 Critiquing chapter {chapter_num}...")
|
|
|
|
import asyncio
|
|
result = asyncio.run(self.editor.review_chapter(
|
|
{
|
|
"chapter_number": chapter_num,
|
|
"title": f"Chapter {chapter_num}",
|
|
"content": chapter.content[:3000],
|
|
},
|
|
{"title": state.prewriting.one_sentence, "genre": self.genre, "total_chapters": len(state.prewriting.chapter_plans)},
|
|
{},
|
|
))
|
|
|
|
output = result.output if isinstance(result.output, dict) else {"score": 0.7}
|
|
|
|
chapter.critique_score = output.get("score", 0.7)
|
|
chapter.approved = chapter.critique_score >= 0.8
|
|
|
|
state.chapters[chapter_num] = chapter
|
|
|
|
status = "✅ APPROVED" if chapter.approved else f"🔄 Score: {chapter.critique_score:.2f}"
|
|
print(f"{status}")
|
|
|
|
state.messages.append(f"Chapter {chapter_num} critique: {chapter.critique_score:.2f}")
|
|
|
|
return state
|
|
|
|
# ============== PARSING HELPERS ==============
|
|
|
|
def _parse_characters(self, text: str) -> list[Character]:
|
|
"""Parse characters from text."""
|
|
characters = []
|
|
|
|
# Simple parsing - look for name patterns
|
|
lines = text.split("\n")
|
|
current = {}
|
|
|
|
for line in lines:
|
|
line = line.strip()
|
|
if not line:
|
|
continue
|
|
|
|
lower = line.lower()
|
|
if "name:" in lower:
|
|
if current and current.get("name"):
|
|
characters.append(Character(**current))
|
|
current = {"name": line.split(":", 1)[-1].strip()}
|
|
elif "role:" in lower:
|
|
current["role"] = line.split(":", 1)[-1].strip()
|
|
elif "want:" in lower:
|
|
current["want"] = line.split(":", 1)[-1].strip()
|
|
elif "need:" in lower:
|
|
current["need"] = line.split(":", 1)[-1].strip()
|
|
elif "fear:" in lower:
|
|
current["fear"] = line.split(":", 1)[-1].strip()
|
|
|
|
if current and current.get("name"):
|
|
characters.append(Character(**current))
|
|
|
|
# Ensure protagonist
|
|
if not characters:
|
|
characters.append(Character(
|
|
name="Protagonist",
|
|
role="protagonist",
|
|
description="Main character",
|
|
want="Complete the quest",
|
|
need="Learn and grow",
|
|
fear="Failure",
|
|
arc="Transform through journey",
|
|
))
|
|
|
|
return characters
|
|
|
|
def _parse_scenes(self, text: str) -> list[PlotBeat]:
|
|
"""Parse scenes from text."""
|
|
scenes = []
|
|
|
|
for i, line in enumerate(text.split("\n")):
|
|
line = line.strip()
|
|
if line and len(line) > 10:
|
|
scenes.append(PlotBeat(
|
|
name=f"Scene {i+1}",
|
|
description=line[:150],
|
|
))
|
|
|
|
return scenes[:20] if scenes else [PlotBeat(name=f"Scene {i+1}", description=f"Story beat {i+1}") for i in range(10)]
|
|
|
|
def _parse_descriptions(self, text: str) -> dict[str, str]:
|
|
"""Parse scene descriptions."""
|
|
descriptions = {}
|
|
sections = text.split("\n\n")
|
|
|
|
for i, section in enumerate(sections):
|
|
if section.strip():
|
|
descriptions[f"scene_{i+1}"] = section.strip()[:500]
|
|
|
|
return descriptions
|
|
|
|
# ============== RUN ==============
|
|
|
|
def run(
|
|
self,
|
|
seed_concept: str,
|
|
thread_id: str = "default",
|
|
) -> OpusGraphState:
|
|
"""Run the workflow."""
|
|
print(f"\n{'='*60}")
|
|
print(f"🎯 OPUS LANGGRAPH WORKFLOW")
|
|
print(f"{'='*60}")
|
|
print(f"Framework: {self.framework}")
|
|
print(f"Target: {self.target_word_count:,} words\n")
|
|
|
|
# Initial state
|
|
initial_state = OpusGraphState(
|
|
seed_concept=seed_concept,
|
|
framework=self.framework,
|
|
genre=self.genre,
|
|
target_word_count=self.target_word_count,
|
|
)
|
|
|
|
# Run with thread
|
|
config = {"configurable": {"thread_id": thread_id}}
|
|
|
|
final_state = None
|
|
for state in self.graph.stream(initial_state, config):
|
|
final_state = state
|
|
|
|
if final_state:
|
|
result = list(final_state.values())[0]
|
|
|
|
# Compile manuscript
|
|
manuscript_parts = []
|
|
for i in range(1, len(result.chapters) + 1):
|
|
if i in result.chapters:
|
|
manuscript_parts.append(f"# Chapter {i}\n\n{result.chapters[i].content}")
|
|
|
|
result.manuscript = "\n\n---\n\n".join(manuscript_parts)
|
|
result.total_word_count = sum(c.word_count for c in result.chapters.values())
|
|
result.stage = Stage.COMPLETE
|
|
result.progress = 1.0
|
|
|
|
print(f"\n{'='*60}")
|
|
print("✅ COMPLETE!")
|
|
print(f"{'='*60}")
|
|
print(f"📖 Chapters: {len(result.chapters)}")
|
|
print(f"📄 Words: {result.total_word_count:,}")
|
|
|
|
return result
|
|
|
|
return initial_state
|
|
|
|
|
|
# Convenience function
|
|
|
|
def run_opus(
|
|
seed_concept: str,
|
|
framework: str = "snowflake",
|
|
genre: str = "general",
|
|
target_word_count: int = 80000,
|
|
thread_id: str = "default",
|
|
) -> OpusGraphState:
|
|
"""Run Opus workflow."""
|
|
api_key = os.environ.get("OPENAI_API_KEY")
|
|
|
|
workflow = OpusGraph(
|
|
framework=framework,
|
|
genre=genre,
|
|
target_word_count=target_word_count,
|
|
api_key=api_key,
|
|
)
|
|
|
|
return workflow.run(seed_concept, thread_id)
|